All sorts of oddities and curios.
Welcome to our little shop. The entrance is often
obscured to many , perhaps even to those who do not yet have access,
but our exhibit is open only at odd hours... All twenty four of them
to be exact. This exhibit starts with the very beginning of Virtual
VIKKI's history and works its way forward in time. All of the
downloadable pictures have been gathered together and placed in the
Twilight Gallery Gift
Shop. An anthropomorphic virtual tourist
trap is there ever was one. Now on with the collection of the bizarre
and unusual exhibits to be found inside Virtual VIKKI's Twilight
Gallery.
The image above was a recently created picture created just for this
second exhibit of pictures of Virtual VIKKI. A larger version of it
can be downloaded from the Gift Shop.
All the pictures in my scrapbook have hand made notes covering them.
I hope that someday in the future that they might be sold at an
auction and be taken home by some computer guru/rich person to hang
on the wall of his five million dollar home!
But the story of Virtual VIKKI did not start off with her fully
rendered. Vikki made her entrance to the world as a minor walk on
character in a writers guide for a proposed video series I have been
working on for some time (1989 actually) at the time I thought it
might be fun to have a minor character who could walk by and
occasionally show up at the door to ask to 'borrow a cup of sugar'.
As time went on I became rather focused on her and devoted a bit of
time to developing her character and making a few sketches in a
notebook.
In
January of 1994 I was overwhelmed by a demonstration of the program
Animation Master for the Macintosh. (Animation Master is also
available for Amiga, Silicon Graphics, IBM, etc.) After running into
a couple of my friends, who I regularly see at ConFURence every year,
on the floor of MacWorld I hit upon the idea of using this program to
create the character in my proposed video series. After working very
hard with Animation Master on my 8mb IIvx for a few weeks I was able
to produce this image. In the background of the image you can see a
screen shot of what the 'sculptor' module of this program looks like.
On the right is a typical wire frame and on the left is what is
called a 'quick render' which is anything but. I had rushed this
quite a bit in order that I could have something to show to my
friends when I went to ConFURence that year. There was not much time
between buying the program at MacWorld, Jan 12 and finishing this
picture, Jan 20 so the model was a bit rushed. In an earlier version
I had even neglected to include a tail! My original idea was to do a
movement study with several transparent arms, legs and tail
positions. I was also going to create a nifty background picture with
circles and lines representing joins and the way the body could pivot
around them. It was rather ambitions and I was in a bit of a hurry to
understand the program enough to create a finished product.
Animation Master has a very hard learning curve and a very poor
tutorial and manual (written for 4 systems in one book!) which did
not offer much help.
ConFURence was an absolute blast! Someone either loved (or hated) my
color prints of this picture as they kept vanishing off the bulletin
boards every time I put one up. I handed quite a few out at the fox
special interest group and had a fantastic time. I got a lot of great
advice on how to improve my model.
Upon returning home I started to work on new and improved surface
maps to make the character look more realistic. By March of 1994 she
looked liked she was, according to one viewer, "made out of wood". As
shown in the picture to the right. Also her ears still looked awful
and she was still a loose collection of parts. All the seams would
show through and if you could get close enough to her the grain of
her surface maps was truly awful. Animation master was not being too
cooperative either, but I kept on working. My next picture was very
similar to my first image as it too explored the range of movement in
the same way, except now she was fully covered in fur rather than
looking like a 'cartoon' fox. This picture used a copyrighted
background drawn by another artist so I never released it.
The e-World Incident
Undaunted by minor setbacks I composed my first picture of Virtual
VIKKI for release. I was still sort of working with a Michelangelo
'movement' theme in my pictures. and I composed my first picture and
sent it off to PlanetBMUG and e-World. The following message was
attached to the file.
Virtual VIKKI is an anthropomorphic fox woman
This package contains...
One Virtual VIKKI Icon (attached to a folder under System 7)
One Virtual VIKKI PPAT which you should be able to import into many
desktop pattern programs. This PPAT is 256x256 in size and in
thousands of colors. I have been told that it works fine with Before
Dark.
One Virtual VIKKI Mac PICT file. You should be able to open it with
Simple Text or TeachText. It is in Thousands of colors.
One Teach Text document (which you are reading now)
Virtual
VIKKI is my first computer generated critter. I bought a program
called Animation Master in Jan of this year and have been messing
around with it for a while. Even though MacUser and MacWorld panned
it (it does have a lousy manual) the company that created it has been
supportive and fantastic to me. Even though I have had only one or
two minor problems they have sent me no less that six free updates
and the answers to all of my questions are just a 'free' phone call
away. If you have an extremely fast Mac or a Power Mac I can
recommend it. I have a IIvx and would not recommend it for any other
030 owners. I am planning to upgrade to the Power Mac version soon
and I think it will enable me to do those things I have always wanted
to do with Vikki but have never had the patience to do (like add
fingers and clothes) not to mention the memory. I hope you like the
pics. You can reach me at fox@snowcrest.net should you have any
questions. Or you could post a message on alt.fan.furry and I might
see it. Virtual VIKKI is ©1994 by Richard Hallock
After about 4 weeks after uploading the first Vikki file to e*World I
finally found up what was holding it up.
Date: Wed, Nov 9, 1994 12:09 AM EST
From: ######### Subj: Vikki File
To: R.Hallock
Hi Richard,
I finally found out what was holding up your Vikki file from release
into the library! We've resolved the issue (though it was a close
call) and it should be released within the next 48 hours.
What I need to do, is let you know that eWorld has VERY strict
standards about what is and isn't acceptable. Your picture was (bad
pun coming) rather graphic. Our librarians each opened it, and sought
a second opinion. Because of the "shuffle" among persons responsible
for making the final decision, no one actually made ANY decision
until tonight.
We accepted this graphic because it really wasn't all THAT explicit,
but you do need to be aware that it waltzed very, very close to the
AOS standards line. Had you put in nipples, it wouldn't have made it!
:-)
Thanks for your patience, your understanding, and your quiet
persistance. I really do apologize for the delay. We hope that our
staffing assignments are now sorted out and this sort of thing won't
happen again.
Thanks for sharing your picture. Even on my dinky monochrome monitor,
I could appreciate its artistry!
--######## #########
SF, Fantasy and Horror Forum
At this point I was seriously considering reopening my account on
America Online. Never in my wildest imagination, and I can imagine
quite a lot, did I think that his picture would stir up discussion
or, heaven forbid, controversy. For cryin' out loud she is a computer
graphic that is covered in fur! Well they made Porky Pig wear clothes
too, well a shirt anyhow!
Date: Wed, Nov 9, 1994 10:51 PM EST
From: ###########
Subj: Re: Vikki File
To: R.Hallock
:-)
Good point on Porky Pig!
Yeah, makes one think-- but I DO understand the standards. Since we
have people of ALL ages here, and ANYONE can download a file, we
can't very well have "just anything" available.
Glad you understand. One OTHER solution would be to enhance the fur.
If she were more obviously furry, I doubt anyone on my staff would
hesitate for a second. I can't vouch for the general public (but then
who can?).
Looking forward to the next "installment."
--#############
They finally released it... The keywords (which they supplied!!) for
the file were rather annoying.. RENDERED CAT MODEL SEXY Does she
really look like a cat? The next week they started approving the
'sexy demonica' pics and comic! Arragh! That demon has nipples! Grr!
Well, I decided that Vikki should have some clothes and if she was to
have them I ought to create a better body to put them on. The picture
on the left labeled as the Goodyear pictures in my scrapbook because
her tail looks rather odd. I spent quite a bit of time creating a
body with better curves. About at this point I learned that the make
this program work correctly all the pieces of the body that were to
bend must be created in one large piece. Then cut up in a special
way, then put back together in another module in a specific way. The
new body, as a result, took even longer than I thought.
Then
I set about creating new and improved decals to cover the face. Once
I had done this the decals on the rest of the body looked a bit funny
so I had to remake them as well. This even included the decals for
the eyes which up until this point had been been simple black ovals
on a green circle.
At about this time I upgraded my machine to a Power Mac 7100 with
24mb of ram. and a new version of Animation Master. This new version
would not accept any of my old 8 bit color surface pats, so I ended
up creating 24bit color surface maps. So much for doing more with
that extra ram! A bigger face surface map warranted an even better
surface map for the body. Actually the body has a front, back, (arms
have tops and bottoms as well) sides, both inside and outside on the
legs, the bottom of the feet and four sections of the tail, not to
mention numerous surface on the head. Actually when I added up all
the files in the Vikki folder they take up about 12mb of disk space!
Anyhow I finally got around to creating some clothes. I took a pair
of jeans with me to where they had a color scanner. Everyone looked
at me sort of funny when I started putting a pair of jeans on the
scanner.
In retrospect I should have gone out and bough a pair of kids jeans
as I ended up scanning seven different images just to get an accurate
look at these 'adult sized' pants. At first the jeans didn't look too
good. I had to glue together the various sections and then scale them
down to a reasonable size. Because of the way Animation Master
stretches pictures over an object the back pockets ended up being
separate surface maps as well as did the Levis 'brown thing' label on
the back. Later I added some seams surface maps on the sides of the
jeans and then tore up the edges a bit.
The
next step was to create a shirt to cover up her new body. I decided
on a T-shirt design but later changed my idea to a tight fitting tank
top. The tank top covered only one section of the body and did not,
as a result, need as many extra surface maps to complete it. I toyed
around with some designs including a Funny Animal Liberation Front
design but eventually settled on a tie-dye look. I was uploading some
of my pics to Planet BMUG, the bulletin board of the Berkeley
Macintosh Users Group, and so one of designs has the letters BMUG on
it. I used a program called MandelAcid to create the fractal designs
for the material. I created 3 shirts, one pink, one green, and one
rainbow colored with the BMUG letters on it. The picture on the left
was the second picture that I released. This file shows a really
nifty view of her face and also shows off her new pants and shirt.
This file was accepted by e-Wrold without incident! However I did
have problems with Planet BMUG. The file I had sent had a small Quick
Time move (showed her spinning in place) as well as this picture and
a few ppats as well as custom icons. They made me re-upload it as
three separate files so that it fit their sorting system better. I
was really thrilled with the way this picture turned out. However
when I cut apart the model and put it back together in the correct
way some of the surface maps off of the arms would occasionally
vanish and the reappear! This was a very frustrating problem which I
still have not solved.
I was all set to go back to ConFURence in January of 1985 and show
off all of the work that I had done to my character, but financial
difficulty struck my life again and I was not able to go. I continued
to work on the character through the winter and in March Kevin
Standlee called me up and asked me if I wanted to work on Baycon's
daily newsletter. Previously I had worked on many Silicon and Baycon
newsletters and had even edited the daily newsletter for Baycon 10.
I jumped at the chance. I called around and found out that Jeff
Ferris was going to be throwing a furry party, well actually his
publication "YARF: the Journal of Applied Anthropomorphic" was
throwing the party and I asked if I could design the party flier. He
said that would be great and I started work at once. I started
working on the background in a new 3-D program I had received as a
gift for Christmas. It was Ray Dream Designer and had one big
advantage over Animation Master. It could do basic primitives like
spheres and cubes (Animation Master at the time had no primitives or
text functions) and text. I used it to design this typical hallway.
The door was our from the year I edited the daily newsletter. I ended
up changing the number for the final version so that people would not
show up at room #208!
The people in the picture were from a previous ConFURence (#4 I
think) in one of the special interest groups. The surface map pattern
of the hallway was from a color picture of a real Red Lion hallway.
Most of the picture I was very pleased with, however, I was really
unhappy with the way the door frame turned out. When I added the
picture of Vikki into the scene she, unfortunately, covered all of
the people who could be seen through the doorway.
For the convention I printed out about 30 of these in color and a
bunch more in greyscale. The color ones were printed out with a HP
550 color printer. I received quite a few compliments about the flier
from both furry and non furry fen. I was rather pleased with the
outcome. I had designed an alternate furry party flier for Sunday
night. This picture features a 3-D Vikki climbing out of a picture of
herself in an artist sketch book. Behind her she left a wire frame of
herself. In this picture she was also holding a pencil. To create
this picture I once again used RDD to create a very quick and sloppy
table to put all the items on. The books were recycled from the
earlier flier design. It took quite a few tries to get the book in a
good position for Vikki to climb out of and at the same time leave
room for all the important party information while still showing off
the "FURRY PARTY words on the opposite page.
Making
Vikki grip the pencil also took me a while. I was not at all pleased
with the final design. Actually it looked like a steamroller had run
her lower legs over and flattened them onto the art book.
I also toyed with the idea of a 'Back to the FURture" flier (the
theme of ConFURence2) having Vikki sitting in the Time
Machine model I had been working on
however as I was working on these designs I was informed that the
party would only be one night, Saturday, and that other fliers were
not needed. Well when the convention rolled around they party did
indeed end up being held on two nights so a sharpie marker added that
information in on all the fliers. I eventually did combine Vikki and
my time machine model in an advertisement for this web site.
In March of '96 I transferred every image created of Vikki (well most
of them anyhow) onto a video tape and narrated it. It also includes
all the Quick Time animation tests and other unreleased pictures and
projects. If you are interested in a copy e-mail me and I'll get back
to you with how to get it. This new web site and it's related
graphics represent the most recent project with Virtual VIKKI. I
spent quite a bit of time designing the promotional pictures for
Virtual VIKKI's Treehouse.
In June of 1996 I finally solved my mysterious problem with vanishing
surface maps! As it turn out one of the tricks for applying them
turned out to work well as long as you did not rearrange the pivot
points. So ridiculing these parts with separate maps after the model
had been completely assembled solved my problems. For the first time
since I stared Designing Vikki on the computer back in 1994 I finally
was able to pose her the way I wanted to.
About this time the CDA reared it's ugly head and remembering what
censors did to Star Trek Menagerie episode I got a bit worried about
Vikki's belly button which is plainly visible in most of her pictures
so I created an anti-CDA picture to amuse myself and my online chat
friends on #Furry. With the closing of the Twilight Gallery Giftshop
in December of 1996 I have not provided a way to download my art
easily. So if you want to download Virtual Vikki images try
YiffCo!
YiffCo Can be found by clicking on the little button below.
Once there you can find my art under the
"Sort by Creator" section, Then look under "H" for Hallock. Keep in
mind that YiffCo is a search engine of several FTP sites and not all
the images may be avaliable at once. Currently there are over 40 of
my pcitures online there in much higer resolutions. Within about 2
days of releaseing a new picture it shows up on YiffCo, so it is the
must current collection of my art.
At this time someone on #Furry asked me when there would be a t-shirt
with Virtual Vikki on it. I thought this, at least at first, to be an
odd request. As time wore on, however, I decided that this was not
such a bad idea. I started work on figuring out a design for the
t-shirt. Since my seal was becoming popular on the net it was
suggested that the seal would be a good t-shirt design. Upon checking
in with the local t-shirt shop it turned out that they could transfer
sheets up to 11x17 inches. This left a problem as the seal would only
be about 10.5 inches in diameter leaving a lot of room for other odd
bits. So I started work on expanding the seal concept. I knew that I
wanted to have the Treehouse in the background so I started working
in KPT Bryce creating a background and making a new tiny Treehouse to
put in a tree.
The result was this concept sketch (designed in Bryce, Animation
Master and Ray Dream Designer and composited with Color*It) which
while rough would give some of the people interested in the project
some idea of what they would be getting in exchange for their hard
earned cash. The local college campus turned out to have a 300dpi
color laserprinter (whose output resolution looked more like
150-200dpi) which was just perfect for making my t-shirt output on.
At the same time I found this out I also discovered that additional
prints would be relatively inexpensive. So I decided to offer a
poster as the t-shirts were looking more and more expensive every
day. The race was on to finish the project before the end of the
college term and the closing of the computer lab. With all of these
factors I spent most of my free time trying to complete the project.
The files were huge and my limited memory (24mb at the time) had a
hard time opening and manipulating the files. The finished seal is
quite huge and took up an area of 10.5 inches in diameter at 150dpi.
Lots of touch up was required before the image was completed. Then it
was on to the task of creating a piece to fill up the rest of the
space. I toyed around with using the anti-CDA pic but decided against
it. I toyed around with using an Egyptian motif but decided that it
would not go with the seal.
Another discarded idea was to show the seal from the reverse side
with boards and hammers and such holding up the ring and looking out
at a camera crew including myself and my wife. This was discarded
because it could not be done on the same scale and time was running
out.
My wife suggested the idea of bribing a seal to 'get it's approval'
and so the final idea was born. At first I tried to create a
realistic seal with a drawing tablet but it just looked like a gray
lump. So after a while I have in and fired up Animation Master. By
this time version 3.0 was on my desk but I was hesitant about
installing it after the switch to the Power Mac version had wiped out
all my surface maps. Anyhow I modeled a crude seal, fish, and bucket
and combined them with Vikki in one of my more unusual pictures. My
wife added a lot of the final details. The final output file was
about 1650x2250 pixels and took up a huge amount of space on a zip
disk in 24 bit color. I had a brief problem deciding what sort of
background to have but eventually decided on a simple white
background.
Taking
the poster to the Graphics lab in the basement of CSU, Chico was a
bit of a bother. I ended up printing out a bunch of prints that were
two dark (well they looked ok under the bright lights in the lab) and
looked awful the next morning! I ended up going back and printing out
another set of them the next day. So much for breaking even on the
project! Anyhow I was much happier with the new and improved output.
I ended up mailing eight copies of the poster out the door! I put one
print in a frame and hung it on my wall. I was rather pleased with
the final product. Did I mention how expensive the poster tubes were?
Oh well... Now, as for those t-shirts... well they will be
expensive.. but should you want one please
e-mail me to get on the t-shirt update
mailing list. The shirts should be ready by early August, but will
only be produced on a pre-order basis!
if you want to download Virtual Vikki images try YiffCo!
YiffCo Can be found by clicking on the little button below.
Once there you can find my art under the
"Sort by Creator" section, Then look under "H" for Hallock. Keep in
mind that YiffCo is a search engine of several FTP sites and not all
the images may be avaliable at once. Currently there are over 40 of
my pcitures online there in much higer resolutions. Within about 2
days of releaseing a new picture it shows up on YiffCo, so it is the
must current collection of my art.
Future projects?? Well perhaps when Furry Muck's wizards employ
Apple's Quick Draw3-D... Until then check out my second art page
When Vikki Was
Two.
Virtual VIKKI is ©1993, 2001 by Richard Hallock
Other Virtual Vikki (and related) Art
Pages
My newest art page is When
Vikki Was Two.
Watch Vikki Go To The Movies !
here .